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I give hearty snaps and props to World of Warcraft veterans who have accumulated “mighty” powers, deadly skills, and backpacks full of great stuff.  I barely have learned how to work the mouse and arrow keys simultaneously, and my greatest, most satisfying rewards so far have consisted of a big drink of water and a raggedy old boar’s pelt.  Still, in my first few hours as a warriorette and priest-in-training, I have wracked-up some significant discoveries that won’t appear on my scoreboard…

 

  • I absolutely understand why World of Warcraft commands fierce loyalty among 11.5 million (plus me) people worldwide.  The game instantly seduced me: the graphics are spectacular, and my avatar moved easily over the terrain despite my conspicuous lack of manual dexterity.  Although the landscape seems dark and dangerous—more or less the way I imagine most people imagine “the dark ages”—it’s not so menacing that I wanted to flee in panic.  Instead, just as a quest really should, each new cavern and pathway lured me further along my path.  As I moved from location to location, I could examine each new landscape and its inhabitants from several different points of view, and I always could chat with my fellow questors if I chose.  Although it took a little while to learn all the codes for different modes of expression, I loved having all those choices.  Yeah, some of the veterans were so intent on their missions and so hell-bent on domination they had no time for me.  But most of my fellow tourists were really nice.  By a leap of imagination and faith, I could begin to fathom how the World of Warcraft provides opportunities for social networking.  Hey, if some nice guy saves an ingénue like me from a gnarly old monster, how can I refuse his friendship, ya know?

 

  • I begin to understand how my play in the game reveals a lot about me, my personality, and my way of getting along in the world.  This discovery follows pretty naturally from my insight into the social networking phenomenon.  In my ordinary life, I am cheerful with and curious about everyone I meet.  I generally listen carefully and patiently to all people have to tell me, and all of it prepares me for my next steps along my life’s path.  Same here in the world of Warcraft.  And, just like in my ordinary life, some of the ugliest, most repulsive characters have the most to disclose, the greatest lessons to teach and the finest gifts to give.  I walk briskly through this virtual universe, but I pause to examine almost everything that beguiles me.  I can easily understand how, if I traveled along the path with a constant companion, or if I joined a guild, a natural partnership would develop, and my virtual companion would learn all there is to know about the “real” me from the way the virtual me behaves.

 

  • I gain an inchoate understanding of how, after a few thousand hours of play, the grizzled teen-age veterans, like the Beach Boys, get tired of drivin’ up and down the same old strip and long for a new place where the kids are hip.  A warrior can roll-up his ride-on warrior beast only so many times before he begins to wonder, “where are the babes?” and “what else is on the menu?”  Even distinguished with only a few boar kills and a dance or two, I can see why the guys at Blizzard Entertainment feel pressure to keep imagining and inventing: Their stuff must evolve faster than its players, or their devotees will move-on other, more enchanting-enthralling landscapes.

 

Latest in the series of WoW adventures, “Wrath of the Lich King” transports the allies, warriors, and hordes to Azeroth, a fearsome arctic landscape as icily scary as the original landscape feels kinda hot and humid.  Dealing with the Lich King, his wrath, and his political issues, the new game pits questors and warriors against Arthas, his ”mighty” forces and his plague-producing powers.  As we contend against the Lich King’s wrath—and, trust me, this guy is in a very very bad mood—we struggle to end his reign of terror.

 

Azeroth is the totally cool new place where the kids are more than hip.  And if you thought the World of Warcraft was seductive, addictive, enchanting and enthralling before, this new version takes all those charms to their third or fourth exponents.

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